Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser! Sniper rifle damage page 2/4 - Forums - Battlelog / Battlefield 3 L86A2 with holo bipod and heavy barrel or extended mags for on the move lmg, but as for belt fed i use them all for different roles . M240B with holo bipod extended mags for closer range engagements , M60 with holo suppressor and bipod for stealth role like caspian running between flags keeping of minimap , finally PKP with extended mags bipod and ACOG for long sightlines like metro tunnels ... The PP-2000 is a PDW featured in Battlefield 3. Singleplayer Edit. The PP-2000 is featured in the mission Kaffarov before Dima picks up his weapons out of the tube. Multiplayer Edit. The PP-2000 is the third all-kit weapon to be unlocked, after the G17C and the 870MCS.
On official EA forum, Symthic has revealed list of changes that will most likely feature in upcoming HUGE patch for Battlefied 3. On Twitter, Alan Kertz has this to say about this list of changes ... Diego Cervantes is on Facebook. Join Facebook to connect with Diego Cervantes and others you may know. Facebook gives people the power to share and makes the world more open and connected.
1. Damage changes Assault Rifles: All assault rifles except G3A1 Min damage 17 -> 18.4 G3A1 Min Damage 20 -> 22 Max damage 30 -> 34 Carbines SCAR-H Min Damage 17 -> 20 BF3 Stats. 29,408 likes · 5 talking about this. Website about Battlefield 3 Stats. We provide different data and tracking services around players and servers of BF3. History, Reports, dynamic Graphics.
The Crossbow makes its debut in Battlefield 3: Aftermath, a heavily modified assault rifle that can be equipped with up to four different bolt types. But, how does it work? We dug up some interesting statistics regarding the Xbow which you may not have been aware of. Thanks to the help of YouTuber rivaLxfactor, we …
Vehicle stats are always more complicated to present in a relatable way, because damage is prone to way more modifiers than guns are. Also the amount of numbers and actual stats are quite high so it is a lot of work to sort through them, that is why symthic never had an interface for them.